9/20/2023 0 Comments Freeciv file locationIncreased cost of Marco Polo's Embassy from 200 to 500.Įmbassy with every human is too powerful in a big game with lots of people.Cities must be in rapture for 3 turns before they will start to grow.Cities must be placed with at least three clear tiles between them in every direction.So, mountains usually cost 3 move but will instead cost 6 plains still cost 1. Movement cost doubled for difficult terrain (normal terrain unaffected).Their random effects can be crippling in the early game. "Islands" map generator with players alone on their island.Map size of 2,000 times number of players (so 8,000 if four players), 40% land.ĭefault size would be 4,000 with 30% land.Normally civ does have polar regions but it sucks if you're placed near one. Something that wraps both E-W and N-S is actually a torus shape if you think about it, so it's recommended not to think about it. The map wraps in both East-West and North-South directions.ĭefault Freeciv would wrap E-W with non-wrapping polar regions.No space race - it's a fight to the death.If everyone clicks "Turn Done" then the turn can end early.A turn lasts a maximum of 23 hours 59 minutes.It's currently 2-0 in favour of 2.4.x.Īssume the default rules with the following modifications: However, others have expressed preference for running the latest stable (2.4.x), so we may do that after all. Andy already has a version 2.3.4 (last released 2.3.x stable version) server running. Major version of server and client need to line up, so if we used a 2.4.x server then everyone would have to use 2.4.x clients. 2.4.x is the new stable branch but it was only released in November 2013 and few Linux distributions have it packaged. 2.3.x was the stable branch of Freeciv for a long time. All of it is up for discussion if you want.Īndy suggests we use 2.3.x versions. Or maybe to check if you actually like this game, if you haven't played before! You will need a little time to check your setup and become familiar with the game before we start. Therefore the game should take up relatively little of your time - maybe only a couple of seconds per day to begin with - however playing it out may take 3 to 12 months! You log in, do your move and then once everyone else has done their moves or a day has passed (whichever happens first) it is time for your move again. Anyone know about OS X support?Ī ruleset of Freeciv modified to suit one-turn-a-day play. It's packaged for many Linux distributions, and for Windows. Unix: when Project Invincible is installed, now it stores its settings in $XDG_CONFIG_HOME or $HOME/.config as required by the XDG Base Directory Specification.Open source multi-player clone of a Sid Meier's Civilization-style game.Unix: made the binary smaller by stripping information that you don't need to run Project Invincible.Unix: improved performance by enabling more compiler optimizations.Unix: fixed an error message on exit with the closed source "fglrx" AMD graphics drivers.Windows: fixed crash on exit with QeffectsGL.Fixed an use-after-free on exit if a dialog that asks something has been shown.Fixed: the process didn't terminate if you attempted to exit the game when the game showed a dialog that asked something.Fixed a deadlock when changing the number of threads when the engine is thinking.In XBoard mode, now Project Invincible rejects clearly invalid positions.When the engine finds that it can be mated no matter what, now it makes the move that leads to the slowest mate.Improved responsiveness in XBoard mode when a process with higher priority has high CPU usage.
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